Gaider has even responded to ’the ones that are turned off by it’, asserting that:

So, the idea of how commercial a consideration it is kind of goes out the window and we can focus on just doing the right thing.

This focus on representation extends beyond sexual orientation.  Gaider goes on to talk about BioWare’s explorations of gender identities in their games as well.

Serendipity (Dragon Age 2)

Serendipity is a city elf and a prostitute.  She can be found at The Blooming Rose and is available as a premium service.

According to Gaider, Serendipity was originally intended to be a drag queen, but ultimately was read as a trans woman by gamers.  As a result, there were fans that took issue with the way that Serendipity was portrayed, pointing out that she was primarily used for laughs which seemed very cheap.  

Gaider acknowledges this and agrees that they made a mistake.

He goes on to talk about creative responsibility regarding characters like Serendipity.

Gaider’s awareness of and sensitivity towards this is exactly the kind of attitude that results in the ability to learn from past mistakes and to progress.

If you look at the breath of your presentation, if there’s only a very select amount of those characters, or one, then what they are sort of does become a statement.

Cremisius Aclassi (Dragon Age: Inquisition)

 Cremisius Aclassi, also known as Krem, is a member of the Bull’s Chargers mercenary company. He serves as the Iron Bull’s lieutenant.

The approach to Krem’s character as a trans man was informed by previous experiences and thus was more carefully executed.  

Writer Patrick Weeks made the initial suggestion, and it was carefully discussed by the team.  Gaider mentions quite a lot of in-depth considerations of plot developments and how Krem’s gender identity would be perceived by the societies within the game.  

A great deal of credit is due here for how writers like Gaider will not allow themselves to grow complacent.  There is always progress to be made, discussions to be had.  David Gaider and the rest of the team understand and embrace this as a part of the writing process because, as Gaider says:

For instance, Gaider seems to express some regret that a trans male voice actor was not found for the role of Krem.  Still, Gaider looks to the future.

BioWare writer David Gaider Emphasizes the Importance of Representation in Video Games   Dragon Age  Inquisition   Dragon Age 2 - 43BioWare writer David Gaider Emphasizes the Importance of Representation in Video Games   Dragon Age  Inquisition   Dragon Age 2 - 49